![]() While speaking to Lae'zel, you'll be able to learn more about the tadpole creatures in your eye and what it means for you. ![]() She will then realize that you're essentially on the same side and encourage you to keep pressing forwards to reach the Helm. She will begin to challenge you to a fight, calling you a Thrall, before the tadpoles in your eyes initiate a telepathic connection and stop her. You will be stopped by Lae'zel who is one of the Origin characters. Most of the things that you see in the environment (like ice, oil, or grease for example) can be interacted with. There is fire damage in this game, it's not just there for a visual effect. Keep moving west down along the outer rim of the ship and avoid standing in the fire. Head down from the platform and outside into the outer area of the ship, using the Helm map marker on the mini-map to navigate west. Your mission now is to get to the Helm with Us. The Intellect Devourer will join your team as a companion of sorts while you progress. If you let Us live and don't harm them, they will be under the assumption that you're working together and ask you to get to the Helm to save the ship. Having the creature on your team can make the initial combat sequences on the ship much easier. Your choice here will impact how Us interacts with you. Then, you'll be able to choose to free the creature entirely or injure them so they're more subservient. Strength or Intellect) and pick one that aligns with your character's build for the best chance of rolling successfully. ![]() Make sure to look at the characteristics each option is associated with (e.g. You can choose to free the creature, remove them with brute force, or destroy them entirely. You'll be presented with a few options to choose from in order to deal with Us. ![]()
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